It is useful for reducing the volume of the model in case the model is 3D printed. Less volume means less material, faster printing, and less cost.
It can also be useful where the usual shell modifier does not work well, such as for organic models.
Or it can be used to create vases and anything that needs to be hollow.
Here is a video and tutorial on MaxShell: https://www.youtube.com/watch?v=ap4m3J-OpMY
]]>It is useful for reducing the volume of the model in case the model is 3D printed. Less volume means less material, faster printing, and less cost.
It can also be useful where the usual shell modifier does not work well, such as for organic models.
Or it can be used to create vases and anything that needs to be hollow.
Here is a video and tutorial on MaxShell: https://www.youtube.com/watch?v=ap4m3J-OpMY
]]>Through this simple and cheap plugin, you will be able to make these things in just one click.
Steps: - load this MEL script into Maya (Any version) - select the desire object - Run the script - Done
Happy Shopping…
]]>Through this simple and cheap plugin, you will be able to make these things in just one click.
Steps: - load this MEL script into Maya (Any version) - select the desire object - Run the script - Done
Happy Shopping…
]]>Current version: 1.0.
System requirements : 3dsmax from 2012 to 2017
TZoom Features:
Zoom button – On/Off (+10 – 10 frames by default) Number and Slider: Half of active Timeline zone for Zoom (± from current Time)(Pro only) Set Middle: Move active Timeline zone rather current time (current time will be middle of active timeline zone)(Pro only)
]]>Current version: 1.0.
System requirements : 3dsmax from 2012 to 2017
TZoom Features:
Zoom button – On/Off (+10 – 10 frames by default) Number and Slider: Half of active Timeline zone for Zoom (± from current Time)(Pro only) Set Middle: Move active Timeline zone rather current time (current time will be middle of active timeline zone)(Pro only)
]]>Generates crystal-clear colourful 5-line label icons for maya shelf commands.
exports as png.
transparency supported.
IMPORTANT NOTE!!!
set windows custom font scaling to %100 (right click on desktop>display settings>scale and layout> [set to %100. not custom])
» if you dont see crystal clear bitmap texts right here on this page’s main preview image; reset your monitor to its natural resolution. also press autoadjust button on monitor.
» dont stop windows “theme service” (check services.msc)
UPDATES 1.3.0.0
» Favorites Functionality added. now you can collect and reuse icon styles. by the way you can remember your icon styles.
» each 5 line backgrounds now can be stylized individually.
» right click to preview lines to select. left click to preview lines to apply last background-color. eg. if you right click to line1 and than left click to line2; will apply line1 style to line2 style. its utilized to build style applying to 5lines faster.
(please dont use bad antivirus apps andalso use this tool via “Administrator priviliages”).
Generates crystal-clear colourful 5-line label icons for maya shelf commands.
exports as png.
transparency supported.
IMPORTANT NOTE!!!
set windows custom font scaling to %100 (right click on desktop>display settings>scale and layout> [set to %100. not custom])
» if you dont see crystal clear bitmap texts right here on this page’s main preview image; reset your monitor to its natural resolution. also press autoadjust button on monitor.
» dont stop windows “theme service” (check services.msc)
UPDATES 1.3.0.0
» Favorites Functionality added. now you can collect and reuse icon styles. by the way you can remember your icon styles.
» each 5 line backgrounds now can be stylized individually.
» right click to preview lines to select. left click to preview lines to apply last background-color. eg. if you right click to line1 and than left click to line2; will apply line1 style to line2 style. its utilized to build style applying to 5lines faster.
(please dont use bad antivirus apps andalso use this tool via “Administrator priviliages”).
175/70R13 mean: Tire width: 175 mm Profile height: 70% by width (122.5 mm) Tire height: 13” (330 mm) + 2*(Profile height) = 575 mm
]]>175/70R13 mean: Tire width: 175 mm Profile height: 70% by width (122.5 mm) Tire height: 13” (330 mm) + 2*(Profile height) = 575 mm
]]>
- Collect your mel script. - Attach code-animated-preview-images .
- (you may attach generated gifs to remember how command mimics) - Filter and Double click to run your collected mel code.
all installation guide steps explained at: https://youtu.be/aw7RBasOz-s 2- Edit commandbox.txt set SET_THIS_TO_MODULE_PATH\CommandBox to new path you copied. 3- move Commandbox.txt to its prior directory (move to module path) 4- restart maya 5- type “source ktCommandBox” command line. 6- set <”> (quota) to hotkey
USAGE
– Write command Label.
– Press + button.
– Scrolldown in the list. Because new command added to the end.
– Write your script (or drag drop from Windows Explorer to Script Section)
– Press Save Button.
Filtering Command List
-press hotkey <"> (quota)
-eg. you are searching "Select All Polygons" just write eg. "se al p".press enter.
because semiword non-case sensitive filtering.
Double Click in the filtered command list to run one of filtered commands
TODO: will add python file collecting functionality full automatic installation functionality.
]]>
- Collect your mel script. - Attach code-animated-preview-images .
- (you may attach generated gifs to remember how command mimics) - Filter and Double click to run your collected mel code.
all installation guide steps explained at: https://youtu.be/aw7RBasOz-s 2- Edit commandbox.txt set SET_THIS_TO_MODULE_PATH\CommandBox to new path you copied. 3- move Commandbox.txt to its prior directory (move to module path) 4- restart maya 5- type “source ktCommandBox” command line. 6- set <”> (quota) to hotkey
USAGE
– Write command Label.
– Press + button.
– Scrolldown in the list. Because new command added to the end.
– Write your script (or drag drop from Windows Explorer to Script Section)
– Press Save Button.
Filtering Command List
-press hotkey <"> (quota)
-eg. you are searching "Select All Polygons" just write eg. "se al p".press enter.
because semiword non-case sensitive filtering.
Double Click in the filtered command list to run one of filtered commands
TODO: will add python file collecting functionality full automatic installation functionality.
]]>As you know ‘F’ key is the standard “frame selection” function in Maya. the forgatten functionality within maya is the “Auto Center Of Interest” as many popular app like zbrush 3dcoat have already got it.
ktCenterOfInterest will add 3 menu items. “Auto Center Of Interest”, “Auto Look At (Viewports Selection)” and “Auto Look At (Outliner Selection)” In panels menu items.
by the way if you select polygon, vertice, edge,face or whatsoever camera focuses to center of the selected nodes and you can rotate the camera around it smoothly without immediate change of camera mimics zbrush autofocus or 3dcoat’s F key functionality. just click you wantto focus and smoothly navigate around the camera without immediate weird jump of camera with “F”. simply this script is a replace of “Frame Selection”
usage: under all four viewPorts menu>under “Look At selection” “Auto Center Of Interest”. click this menu to toggle on of.
updates-
version 3 -“auto look at” function seperated into two individuals. 1-”Auto Look At (Viewports Selection)” 2-”Auto Look At (Outliner Selection)”
version 2.1.3 -updated for maya 2019 -“auto look at” functionality changed. if you select something in viewport effects only active viewport. -“auto look at” functioning in outliner. effects to all viewports.
version 2.1.1 - Maya 2018 compatibility added.
version 2.1
- Maya Ext2 Sp2 (Maya2016.5 Extenstion 2 Service Pack2) compatibility.
version 2.0
- New function added namely “Auto Look At” to the viewport menus
version 2.1.1
Maya 2018 Compatibility added. (Not tested in Maya 2017 yet)
version 2.1
- Maya Ext2 Sp2 (Maya2016.5 Extenstion 2 Service Pack2) compatibility.
version 2.0
- New function added namely “Auto Look At” to the viewport menus
updates-
As you know ‘F’ key is the standard “frame selection” function in Maya. the forgatten functionality within maya is the “Auto Center Of Interest” as many popular app like zbrush 3dcoat have already got it.
ktCenterOfInterest will add 3 menu items. “Auto Center Of Interest”, “Auto Look At (Viewports Selection)” and “Auto Look At (Outliner Selection)” In panels menu items.
by the way if you select polygon, vertice, edge,face or whatsoever camera focuses to center of the selected nodes and you can rotate the camera around it smoothly without immediate change of camera mimics zbrush autofocus or 3dcoat’s F key functionality. just click you wantto focus and smoothly navigate around the camera without immediate weird jump of camera with “F”. simply this script is a replace of “Frame Selection”
usage: under all four viewPorts menu>under “Look At selection” “Auto Center Of Interest”. click this menu to toggle on of.
updates-
version 3 -“auto look at” function seperated into two individuals. 1-”Auto Look At (Viewports Selection)” 2-”Auto Look At (Outliner Selection)”
version 2.1.3 -updated for maya 2019 -“auto look at” functionality changed. if you select something in viewport effects only active viewport. -“auto look at” functioning in outliner. effects to all viewports.
version 2.1.1 - Maya 2018 compatibility added.
version 2.1
- Maya Ext2 Sp2 (Maya2016.5 Extenstion 2 Service Pack2) compatibility.
version 2.0
- New function added namely “Auto Look At” to the viewport menus
version 2.1.1
Maya 2018 Compatibility added. (Not tested in Maya 2017 yet)
version 2.1
- Maya Ext2 Sp2 (Maya2016.5 Extenstion 2 Service Pack2) compatibility.
version 2.0
- New function added namely “Auto Look At” to the viewport menus
updates-
description:
assigns unique colors to each polygon objects in your scene.(generates only a shader)
by the way you can detect objects clear way on viewport and render.
its a good method while predesigning a scene,animation or detecting object seperations or combined objects and collisions.
it is a good method. because you can see any object clearly. because all becomes a unique objects. and brain can detect some bad collisions or bad forms or bad designs with a clear way.
installation:
1- put mel script to Scripts Directory
2- optional:put png into icons directory. required icon if you create a shelf button.
usage:
execute this command :
source ktRainbowColors;
Each execution, generates random colors for each polygons in your scene.so if you dont think they are contrast colors enough. just re-execute the code above.
description:
assigns unique colors to each polygon objects in your scene.(generates only a shader)
by the way you can detect objects clear way on viewport and render.
its a good method while predesigning a scene,animation or detecting object seperations or combined objects and collisions.
it is a good method. because you can see any object clearly. because all becomes a unique objects. and brain can detect some bad collisions or bad forms or bad designs with a clear way.
installation:
1- put mel script to Scripts Directory
2- optional:put png into icons directory. required icon if you create a shelf button.
usage:
execute this command :
source ktRainbowColors;
Each execution, generates random colors for each polygons in your scene.so if you dont think they are contrast colors enough. just re-execute the code above.
Its easy to learn scripting for Maya Using Maxya.Can Collect Codes and Use or Execute Later within Snippet Section. Easy to Find and navigate Find in files Section. Buy once get update lifetime. Use anywhere at home or office. to learn more details about maxya; visit official homepage http://maxya.fablesalive.com
foot note: Maxya downloaded approx. 64.000 times when it was published at highend3d.com since 2007.There is already 372 Maxya Professional Licensed Customers.
UPDATES
maya 2016.5 & maya 2017 plugins added to installation.(13.08.2015 m.d.y)
added maya 2016 plugin. (02.06.2015 m.d.y)
Version 5.2.0
-After Accept the auto completion popup. it was accidently repop for mel commands and parameters. this bug
fixed. now it doesnt repopup.it was very annoying small bug.
-Auto Command List popup windows are now borderless.
Its easy to learn scripting for Maya Using Maxya.Can Collect Codes and Use or Execute Later within Snippet Section. Easy to Find and navigate Find in files Section. Buy once get update lifetime. Use anywhere at home or office. to learn more details about maxya; visit official homepage http://maxya.fablesalive.com
foot note: Maxya downloaded approx. 64.000 times when it was published at highend3d.com since 2007.There is already 372 Maxya Professional Licensed Customers.
UPDATES
maya 2016.5 & maya 2017 plugins added to installation.(13.08.2015 m.d.y)
added maya 2016 plugin. (02.06.2015 m.d.y)
Version 5.2.0
-After Accept the auto completion popup. it was accidently repop for mel commands and parameters. this bug
fixed. now it doesnt repopup.it was very annoying small bug.
-Auto Command List popup windows are now borderless.
No plugins of any kind are needed. The scenes created using Faustics can be rendered without the script. It provides three kinds of Caustics effects for water – Turbulence, Waves and Rain, out of the box. You can blend these effects quickly or add your own animated map also. A simple UI and quick previews let you create complex and beautiful refractive or reflective water Caustics in minutes !
Faustics caters to a beginner as well as advanced users of 3ds Max. A beginner needs to click just one button to start off and an advanced user can customize many aspects of the effect, such as light properties, size, speed, chaos, animation properties and many more things, to get an infinite variety of Caustics. It can be used to create special effects too. It needs no water surface model of any kind, the Caustics are stand alone.
The script does not use Photons or any other complex methods that produce physically correct Caustics, but are often very difficult to set up and result in very long render times. It uses procedural maps, so that you get full artistic control and extremely fast renders. The demo scene created using this script renders in less than one second on a Quad Core machine.
You can have more than one Caustic source and you can also include only those scene objects in it that need to receive the Caustics. You can customize each source individually. Faustics works with 3ds Max’s Default Scanline Renderer as well as Mental Ray Renderer. It also has a function to export the Caustics animated map for use in a game engines such as Unity3D.
Feature List:
No plugins of any kind are needed. The scenes created using Faustics can be rendered without the script. It provides three kinds of Caustics effects for water – Turbulence, Waves and Rain, out of the box. You can blend these effects quickly or add your own animated map also. A simple UI and quick previews let you create complex and beautiful refractive or reflective water Caustics in minutes !
Faustics caters to a beginner as well as advanced users of 3ds Max. A beginner needs to click just one button to start off and an advanced user can customize many aspects of the effect, such as light properties, size, speed, chaos, animation properties and many more things, to get an infinite variety of Caustics. It can be used to create special effects too. It needs no water surface model of any kind, the Caustics are stand alone.
The script does not use Photons or any other complex methods that produce physically correct Caustics, but are often very difficult to set up and result in very long render times. It uses procedural maps, so that you get full artistic control and extremely fast renders. The demo scene created using this script renders in less than one second on a Quad Core machine.
You can have more than one Caustic source and you can also include only those scene objects in it that need to receive the Caustics. You can customize each source individually. Faustics works with 3ds Max’s Default Scanline Renderer as well as Mental Ray Renderer. It also has a function to export the Caustics animated map for use in a game engines such as Unity3D.
Feature List:
Render your final composition and use it for mobile-games ( as sprites / flipbook ), as animated textures for 3D projects, or use it for video projects on AfterEffects.
All parameters are located on the Attribute Editor ( for Maya ), or in the Material Editor ( for 3DSMax ).
Check the Tutorial videos to view several workflow samples.
For 3DSMax (youtube url):
https://www.youtube.com/watch?v=x0sNBo4vIDg&list=PLgziRuEKkEekfbMBbTCslzIpn93KvvsDL
For Maya (youtube url):
https://www.youtube.com/watch?v=VuEp1re-yp8&list=PLgziRuEKkEekj1VVZQ-tMaBT1STygcglI
]]>Render your final composition and use it for mobile-games ( as sprites / flipbook ), as animated textures for 3D projects, or use it for video projects on AfterEffects.
All parameters are located on the Attribute Editor ( for Maya ), or in the Material Editor ( for 3DSMax ).
Check the Tutorial videos to view several workflow samples.
For 3DSMax (youtube url):
https://www.youtube.com/watch?v=x0sNBo4vIDg&list=PLgziRuEKkEekfbMBbTCslzIpn93KvvsDL
For Maya (youtube url):
https://www.youtube.com/watch?v=VuEp1re-yp8&list=PLgziRuEKkEekj1VVZQ-tMaBT1STygcglI
]]>