This texturemap contains a simple drop-down menu with the 36 colours in it, and simply select which colour you want to use on your visualisations. Due to the many various render engines and workflows this texturemap may require gamma correction to 2.2 to produce accurate colour representations. This can be achieved by in MentalRay by adding a gamma & gain map to the diffuse colour channel, then adding this texturemap inside.
Happy Painting!
]]>This texturemap contains a simple drop-down menu with the 36 colours in it, and simply select which colour you want to use on your visualisations. Due to the many various render engines and workflows this texturemap may require gamma correction to 2.2 to produce accurate colour representations. This can be achieved by in MentalRay by adding a gamma & gain map to the diffuse colour channel, then adding this texturemap inside.
Happy Painting!
]]>AutoSnappableTimeLineSlider: Mimics smooth step navigation for Timeslider on snap mode. thus allows smooth navigation +allows keying integer times.
Autostep Selected Keyframe : TimeSlider automatically steps to time as you select a keyframe in graph editor.
Define and Snap to Extreme Keys: allows an animation curve keys as Extreme keys and allows only snap to nearest TimeSteps. This allows to keyframe on other animating objects for only defined extreme key times.
INSTALLATION setup is one step: put the following line in userSetup.mel source ktAnimWorx;
]]>AutoSnappableTimeLineSlider: Mimics smooth step navigation for Timeslider on snap mode. thus allows smooth navigation +allows keying integer times.
Autostep Selected Keyframe : TimeSlider automatically steps to time as you select a keyframe in graph editor.
Define and Snap to Extreme Keys: allows an animation curve keys as Extreme keys and allows only snap to nearest TimeSteps. This allows to keyframe on other animating objects for only defined extreme key times.
INSTALLATION setup is one step: put the following line in userSetup.mel source ktAnimWorx;
]]>A script to help users to convert/edit polygon hair to Maya Hair or generating next-gen polygon hair strips easily.
GMH2 is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio
User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps. Unlike the older version GMH, GMH2 can convert polygon to Maya hair with just 1 single click nice and clean.
UPDATE NOTES –
Tutorial :
GMH2 Basic Tutorial
Tip & Trick
For help,support & recommendation please email :
contact@thundercloud-studio.com
for more information please visit :
GMH2 by Thunder Cloud Studio
A script to help users to convert/edit polygon hair to Maya Hair or generating next-gen polygon hair strips easily.
GMH2 is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio
User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps. Unlike the older version GMH, GMH2 can convert polygon to Maya hair with just 1 single click nice and clean.
UPDATE NOTES –
Tutorial :
GMH2 Basic Tutorial
Tip & Trick
For help,support & recommendation please email :
contact@thundercloud-studio.com
for more information please visit :
GMH2 by Thunder Cloud Studio
installation: put script to Scripts Directory run once this command : source ktToggleRealFullScreen;
it will initially assigns ALT+RETURN. than you can use this shortcut in maya. no need to run command (above) each maya startup.just use hotkey.
100% compatible with maya 2015+,2014,2013,2012,2011,2010,2009 probably also maya 7.0 too. (windows platform only)
(note: if you are looking for pixelperfect borderless solution you have to set $FIXED_NUMBER variable added on top of the mel script.set it to 6 or 9 etc)
updates version 1.3 (1.1.2015) – script wasnt working on maya 2016 due to scripting fundamentals has been dramatically changed in maya. fixed – for pixelperfect borderless solution $FIXED_NUMBER variable added on top of the mel script.
]]>installation: put script to Scripts Directory run once this command : source ktToggleRealFullScreen;
it will initially assigns ALT+RETURN. than you can use this shortcut in maya. no need to run command (above) each maya startup.just use hotkey.
100% compatible with maya 2015+,2014,2013,2012,2011,2010,2009 probably also maya 7.0 too. (windows platform only)
(note: if you are looking for pixelperfect borderless solution you have to set $FIXED_NUMBER variable added on top of the mel script.set it to 6 or 9 etc)
updates version 1.3 (1.1.2015) – script wasnt working on maya 2016 due to scripting fundamentals has been dramatically changed in maya. fixed – for pixelperfect borderless solution $FIXED_NUMBER variable added on top of the mel script.
]]>It will be a great inspiration for us to create more useful projects for Customers like you.
PROJECT HIGHLIGHTS:It is a simple tool that rename shaders and its connections. It takes key name from file texture if file texture is connected. Else it takes the name of mesh as a key name to rename the shaders. Renaming pattern “keyName + nodeType” Works on selected shader as well. Make sure your texture contains atleast single ”_”.
Additional scripts along this downloads:
1.TextureUpdate.mel:- allows you to update textures. select the geometry and excute the script.
2.swapCache.mel: swap the caches if cache name is exactly same for difference shots.
- Feel free for any help or queries regarding this templet. Simply inbox me via my profile page. I would be grateful if you could rate this project in your download section.
MY PROJECTS:
SlidingQB Logo reveal
Thank You!
ominMzn
]]>It will be a great inspiration for us to create more useful projects for Customers like you.
PROJECT HIGHLIGHTS:It is a simple tool that rename shaders and its connections. It takes key name from file texture if file texture is connected. Else it takes the name of mesh as a key name to rename the shaders. Renaming pattern “keyName + nodeType” Works on selected shader as well. Make sure your texture contains atleast single ”_”.
Additional scripts along this downloads:
1.TextureUpdate.mel:- allows you to update textures. select the geometry and excute the script.
2.swapCache.mel: swap the caches if cache name is exactly same for difference shots.
- Feel free for any help or queries regarding this templet. Simply inbox me via my profile page. I would be grateful if you could rate this project in your download section.
MY PROJECTS:
SlidingQB Logo reveal
Thank You!
ominMzn
]]>Shelf Resizer adds functionality to Maya shelf’s popup that forces to increase or decrease rows of shelf on the fly.
Once you setup the row, it saves this setting and size will stay at next start.
usage :put the following line to userSetup.mel
source ktShelfResizer.mel;
(ah! sorry I misstyped ktSelfResizer I forgot “h”. apologizing for this)
(tested in Maya 2018,2019,2020, 2020.2)
updates
version 1.1 (01.01.2016)
- this script wasnt working on 2016 due to interface changes of maya. fixed now.
Shelf Resizer adds functionality to Maya shelf’s popup that forces to increase or decrease rows of shelf on the fly.
Once you setup the row, it saves this setting and size will stay at next start.
usage :put the following line to userSetup.mel
source ktShelfResizer.mel;
(ah! sorry I misstyped ktSelfResizer I forgot “h”. apologizing for this)
(tested in Maya 2018,2019,2020, 2020.2)
updates
version 1.1 (01.01.2016)
- this script wasnt working on 2016 due to interface changes of maya. fixed now.
detailed video Tutorials:
how to crack polygon in maya
http://youtu.be/xVvn88gqoaI
http://youtu.be/IwalsZCEj7A
Ruins getting destroyed (parte 1)
copy these following 2 files in icons directory
ktRockShatter.png
ktRockShatterWindowLogo.png
COMPATIBILTY
detailed video Tutorials:
how to crack polygon in maya
http://youtu.be/xVvn88gqoaI
http://youtu.be/IwalsZCEj7A
Ruins getting destroyed (parte 1)
copy these following 2 files in icons directory
ktRockShatter.png
ktRockShatterWindowLogo.png
COMPATIBILTY
Can select multiple controls simultaneously. Can select all controls that have a translate value not just feet controls. Perfect for animating without a walk cycle. Scripted in python for Maya 2012+. 3d Character not included. Including button icon for Maya shelf.
Install by dragging script to python tab in Maya Script Editor; make a shelf button or run from Editor. Completely documented programming for easy editing.
]]>Can select multiple controls simultaneously. Can select all controls that have a translate value not just feet controls. Perfect for animating without a walk cycle. Scripted in python for Maya 2012+. 3d Character not included. Including button icon for Maya shelf.
Install by dragging script to python tab in Maya Script Editor; make a shelf button or run from Editor. Completely documented programming for easy editing.
]]>you will need Tyflow plugin. Its free.
Tutorial here: https://youtu.be/6Rs5AcNWLok
]]>you will need Tyflow plugin. Its free.
Tutorial here: https://youtu.be/6Rs5AcNWLok
]]>It is useful for reducing the volume of the model in case the model is 3D printed. Less volume means less material, faster printing, and less cost.
It can also be useful where the usual shell modifier does not work well, such as for organic models.
Or it can be used to create vases and anything that needs to be hollow.
Here is a video and tutorial on MaxShell: https://www.youtube.com/watch?v=ap4m3J-OpMY
]]>It is useful for reducing the volume of the model in case the model is 3D printed. Less volume means less material, faster printing, and less cost.
It can also be useful where the usual shell modifier does not work well, such as for organic models.
Or it can be used to create vases and anything that needs to be hollow.
Here is a video and tutorial on MaxShell: https://www.youtube.com/watch?v=ap4m3J-OpMY
]]>Through this simple and cheap plugin, you will be able to make these things in just one click.
Steps: - load this MEL script into Maya (Any version) - select the desire object - Run the script - Done
Happy Shopping…
]]>Through this simple and cheap plugin, you will be able to make these things in just one click.
Steps: - load this MEL script into Maya (Any version) - select the desire object - Run the script - Done
Happy Shopping…
]]>It helps you with setting your scene up for rendering your object with the help of an hdri.
It creates a dome light and configures the render globals and makes all necessary connections and when enabling the sun light you have also the possibility to specify the shadow softness.
You can also let it create render layers that split the scene up into a background, shadow and an object layer for later compositing.
In the script field you can specify commands that will be executed after setting up the scene to automatically set default settings. For example: setAttr “vraySettings.sys_regsgen_xc” 32;
This sets the render region devision to 32 pixel.
It helps you with setting your scene up for rendering your object with the help of an hdri.
It creates a dome light and configures the render globals and makes all necessary connections and when enabling the sun light you have also the possibility to specify the shadow softness.
You can also let it create render layers that split the scene up into a background, shadow and an object layer for later compositing.
In the script field you can specify commands that will be executed after setting up the scene to automatically set default settings. For example: setAttr “vraySettings.sys_regsgen_xc” 32;
This sets the render region devision to 32 pixel.
Generates crystal-clear colourful 5-line label icons for maya shelf commands.
exports as png.
transparency supported.
IMPORTANT NOTE!!!
set windows custom font scaling to %100 (right click on desktop>display settings>scale and layout> [set to %100. not custom])
» if you dont see crystal clear bitmap texts right here on this page’s main preview image; reset your monitor to its natural resolution. also press autoadjust button on monitor.
» dont stop windows “theme service” (check services.msc)
UPDATES 1.3.0.0
» Favorites Functionality added. now you can collect and reuse icon styles. by the way you can remember your icon styles.
» each 5 line backgrounds now can be stylized individually.
» right click to preview lines to select. left click to preview lines to apply last background-color. eg. if you right click to line1 and than left click to line2; will apply line1 style to line2 style. its utilized to build style applying to 5lines faster.
(please dont use bad antivirus apps andalso use this tool via “Administrator priviliages”).
Generates crystal-clear colourful 5-line label icons for maya shelf commands.
exports as png.
transparency supported.
IMPORTANT NOTE!!!
set windows custom font scaling to %100 (right click on desktop>display settings>scale and layout> [set to %100. not custom])
» if you dont see crystal clear bitmap texts right here on this page’s main preview image; reset your monitor to its natural resolution. also press autoadjust button on monitor.
» dont stop windows “theme service” (check services.msc)
UPDATES 1.3.0.0
» Favorites Functionality added. now you can collect and reuse icon styles. by the way you can remember your icon styles.
» each 5 line backgrounds now can be stylized individually.
» right click to preview lines to select. left click to preview lines to apply last background-color. eg. if you right click to line1 and than left click to line2; will apply line1 style to line2 style. its utilized to build style applying to 5lines faster.
(please dont use bad antivirus apps andalso use this tool via “Administrator priviliages”).
175/70R13 mean: Tire width: 175 mm Profile height: 70% by width (122.5 mm) Tire height: 13” (330 mm) + 2*(Profile height) = 575 mm
]]>175/70R13 mean: Tire width: 175 mm Profile height: 70% by width (122.5 mm) Tire height: 13” (330 mm) + 2*(Profile height) = 575 mm
]]>
- Collect your mel script. - Attach code-animated-preview-images .
- (you may attach generated gifs to remember how command mimics) - Filter and Double click to run your collected mel code.
all installation guide steps explained at: https://youtu.be/aw7RBasOz-s 2- Edit commandbox.txt set SET_THIS_TO_MODULE_PATH\CommandBox to new path you copied. 3- move Commandbox.txt to its prior directory (move to module path) 4- restart maya 5- type “source ktCommandBox” command line. 6- set <”> (quota) to hotkey
USAGE
– Write command Label.
– Press + button.
– Scrolldown in the list. Because new command added to the end.
– Write your script (or drag drop from Windows Explorer to Script Section)
– Press Save Button.
Filtering Command List
-press hotkey <"> (quota)
-eg. you are searching "Select All Polygons" just write eg. "se al p".press enter.
because semiword non-case sensitive filtering.
Double Click in the filtered command list to run one of filtered commands
TODO: will add python file collecting functionality full automatic installation functionality.
]]>
- Collect your mel script. - Attach code-animated-preview-images .
- (you may attach generated gifs to remember how command mimics) - Filter and Double click to run your collected mel code.
all installation guide steps explained at: https://youtu.be/aw7RBasOz-s 2- Edit commandbox.txt set SET_THIS_TO_MODULE_PATH\CommandBox to new path you copied. 3- move Commandbox.txt to its prior directory (move to module path) 4- restart maya 5- type “source ktCommandBox” command line. 6- set <”> (quota) to hotkey
USAGE
– Write command Label.
– Press + button.
– Scrolldown in the list. Because new command added to the end.
– Write your script (or drag drop from Windows Explorer to Script Section)
– Press Save Button.
Filtering Command List
-press hotkey <"> (quota)
-eg. you are searching "Select All Polygons" just write eg. "se al p".press enter.
because semiword non-case sensitive filtering.
Double Click in the filtered command list to run one of filtered commands
TODO: will add python file collecting functionality full automatic installation functionality.
]]>As you know ‘F’ key is the standard “frame selection” function in Maya. the forgatten functionality within maya is the “Auto Center Of Interest” as many popular app like zbrush 3dcoat have already got it.
ktCenterOfInterest will add 3 menu items. “Auto Center Of Interest”, “Auto Look At (Viewports Selection)” and “Auto Look At (Outliner Selection)” In panels menu items.
by the way if you select polygon, vertice, edge,face or whatsoever camera focuses to center of the selected nodes and you can rotate the camera around it smoothly without immediate change of camera mimics zbrush autofocus or 3dcoat’s F key functionality. just click you wantto focus and smoothly navigate around the camera without immediate weird jump of camera with “F”. simply this script is a replace of “Frame Selection”
usage: under all four viewPorts menu>under “Look At selection” “Auto Center Of Interest”. click this menu to toggle on of.
updates-
version 3 -“auto look at” function seperated into two individuals. 1-”Auto Look At (Viewports Selection)” 2-”Auto Look At (Outliner Selection)”
version 2.1.3 -updated for maya 2019 -“auto look at” functionality changed. if you select something in viewport effects only active viewport. -“auto look at” functioning in outliner. effects to all viewports.
version 2.1.1 - Maya 2018 compatibility added.
version 2.1
- Maya Ext2 Sp2 (Maya2016.5 Extenstion 2 Service Pack2) compatibility.
version 2.0
- New function added namely “Auto Look At” to the viewport menus
version 2.1.1
Maya 2018 Compatibility added. (Not tested in Maya 2017 yet)
version 2.1
- Maya Ext2 Sp2 (Maya2016.5 Extenstion 2 Service Pack2) compatibility.
version 2.0
- New function added namely “Auto Look At” to the viewport menus
updates-
As you know ‘F’ key is the standard “frame selection” function in Maya. the forgatten functionality within maya is the “Auto Center Of Interest” as many popular app like zbrush 3dcoat have already got it.
ktCenterOfInterest will add 3 menu items. “Auto Center Of Interest”, “Auto Look At (Viewports Selection)” and “Auto Look At (Outliner Selection)” In panels menu items.
by the way if you select polygon, vertice, edge,face or whatsoever camera focuses to center of the selected nodes and you can rotate the camera around it smoothly without immediate change of camera mimics zbrush autofocus or 3dcoat’s F key functionality. just click you wantto focus and smoothly navigate around the camera without immediate weird jump of camera with “F”. simply this script is a replace of “Frame Selection”
usage: under all four viewPorts menu>under “Look At selection” “Auto Center Of Interest”. click this menu to toggle on of.
updates-
version 3 -“auto look at” function seperated into two individuals. 1-”Auto Look At (Viewports Selection)” 2-”Auto Look At (Outliner Selection)”
version 2.1.3 -updated for maya 2019 -“auto look at” functionality changed. if you select something in viewport effects only active viewport. -“auto look at” functioning in outliner. effects to all viewports.
version 2.1.1 - Maya 2018 compatibility added.
version 2.1
- Maya Ext2 Sp2 (Maya2016.5 Extenstion 2 Service Pack2) compatibility.
version 2.0
- New function added namely “Auto Look At” to the viewport menus
version 2.1.1
Maya 2018 Compatibility added. (Not tested in Maya 2017 yet)
version 2.1
- Maya Ext2 Sp2 (Maya2016.5 Extenstion 2 Service Pack2) compatibility.
version 2.0
- New function added namely “Auto Look At” to the viewport menus
updates-
description:
assigns unique colors to each polygon objects in your scene.(generates only a shader)
by the way you can detect objects clear way on viewport and render.
its a good method while predesigning a scene,animation or detecting object seperations or combined objects and collisions.
it is a good method. because you can see any object clearly. because all becomes a unique objects. and brain can detect some bad collisions or bad forms or bad designs with a clear way.
installation:
1- put mel script to Scripts Directory
2- optional:put png into icons directory. required icon if you create a shelf button.
usage:
execute this command :
source ktRainbowColors;
Each execution, generates random colors for each polygons in your scene.so if you dont think they are contrast colors enough. just re-execute the code above.
description:
assigns unique colors to each polygon objects in your scene.(generates only a shader)
by the way you can detect objects clear way on viewport and render.
its a good method while predesigning a scene,animation or detecting object seperations or combined objects and collisions.
it is a good method. because you can see any object clearly. because all becomes a unique objects. and brain can detect some bad collisions or bad forms or bad designs with a clear way.
installation:
1- put mel script to Scripts Directory
2- optional:put png into icons directory. required icon if you create a shelf button.
usage:
execute this command :
source ktRainbowColors;
Each execution, generates random colors for each polygons in your scene.so if you dont think they are contrast colors enough. just re-execute the code above.
Its easy to learn scripting for Maya Using Maxya.Can Collect Codes and Use or Execute Later within Snippet Section. Easy to Find and navigate Find in files Section. Buy once get update lifetime. Use anywhere at home or office. to learn more details about maxya; visit official homepage http://maxya.fablesalive.com
foot note: Maxya downloaded approx. 64.000 times when it was published at highend3d.com since 2007.There is already 372 Maxya Professional Licensed Customers.
UPDATES
maya 2016.5 & maya 2017 plugins added to installation.(13.08.2015 m.d.y)
added maya 2016 plugin. (02.06.2015 m.d.y)
Version 5.2.0
-After Accept the auto completion popup. it was accidently repop for mel commands and parameters. this bug
fixed. now it doesnt repopup.it was very annoying small bug.
-Auto Command List popup windows are now borderless.
Its easy to learn scripting for Maya Using Maxya.Can Collect Codes and Use or Execute Later within Snippet Section. Easy to Find and navigate Find in files Section. Buy once get update lifetime. Use anywhere at home or office. to learn more details about maxya; visit official homepage http://maxya.fablesalive.com
foot note: Maxya downloaded approx. 64.000 times when it was published at highend3d.com since 2007.There is already 372 Maxya Professional Licensed Customers.
UPDATES
maya 2016.5 & maya 2017 plugins added to installation.(13.08.2015 m.d.y)
added maya 2016 plugin. (02.06.2015 m.d.y)
Version 5.2.0
-After Accept the auto completion popup. it was accidently repop for mel commands and parameters. this bug
fixed. now it doesnt repopup.it was very annoying small bug.
-Auto Command List popup windows are now borderless.
No plugins of any kind are needed. The scenes created using Faustics can be rendered without the script. It provides three kinds of Caustics effects for water – Turbulence, Waves and Rain, out of the box. You can blend these effects quickly or add your own animated map also. A simple UI and quick previews let you create complex and beautiful refractive or reflective water Caustics in minutes !
Faustics caters to a beginner as well as advanced users of 3ds Max. A beginner needs to click just one button to start off and an advanced user can customize many aspects of the effect, such as light properties, size, speed, chaos, animation properties and many more things, to get an infinite variety of Caustics. It can be used to create special effects too. It needs no water surface model of any kind, the Caustics are stand alone.
The script does not use Photons or any other complex methods that produce physically correct Caustics, but are often very difficult to set up and result in very long render times. It uses procedural maps, so that you get full artistic control and extremely fast renders. The demo scene created using this script renders in less than one second on a Quad Core machine.
You can have more than one Caustic source and you can also include only those scene objects in it that need to receive the Caustics. You can customize each source individually. Faustics works with 3ds Max’s Default Scanline Renderer as well as Mental Ray Renderer. It also has a function to export the Caustics animated map for use in a game engines such as Unity3D.
Feature List:
No plugins of any kind are needed. The scenes created using Faustics can be rendered without the script. It provides three kinds of Caustics effects for water – Turbulence, Waves and Rain, out of the box. You can blend these effects quickly or add your own animated map also. A simple UI and quick previews let you create complex and beautiful refractive or reflective water Caustics in minutes !
Faustics caters to a beginner as well as advanced users of 3ds Max. A beginner needs to click just one button to start off and an advanced user can customize many aspects of the effect, such as light properties, size, speed, chaos, animation properties and many more things, to get an infinite variety of Caustics. It can be used to create special effects too. It needs no water surface model of any kind, the Caustics are stand alone.
The script does not use Photons or any other complex methods that produce physically correct Caustics, but are often very difficult to set up and result in very long render times. It uses procedural maps, so that you get full artistic control and extremely fast renders. The demo scene created using this script renders in less than one second on a Quad Core machine.
You can have more than one Caustic source and you can also include only those scene objects in it that need to receive the Caustics. You can customize each source individually. Faustics works with 3ds Max’s Default Scanline Renderer as well as Mental Ray Renderer. It also has a function to export the Caustics animated map for use in a game engines such as Unity3D.
Feature List:
Render your final composition and use it for mobile-games ( as sprites / flipbook ), as animated textures for 3D projects, or use it for video projects on AfterEffects.
All parameters are located on the Attribute Editor ( for Maya ), or in the Material Editor ( for 3DSMax ).
Check the Tutorial videos to view several workflow samples.
For 3DSMax (youtube url):
https://www.youtube.com/watch?v=x0sNBo4vIDg&list=PLgziRuEKkEekfbMBbTCslzIpn93KvvsDL
For Maya (youtube url):
https://www.youtube.com/watch?v=VuEp1re-yp8&list=PLgziRuEKkEekj1VVZQ-tMaBT1STygcglI
]]>Render your final composition and use it for mobile-games ( as sprites / flipbook ), as animated textures for 3D projects, or use it for video projects on AfterEffects.
All parameters are located on the Attribute Editor ( for Maya ), or in the Material Editor ( for 3DSMax ).
Check the Tutorial videos to view several workflow samples.
For 3DSMax (youtube url):
https://www.youtube.com/watch?v=x0sNBo4vIDg&list=PLgziRuEKkEekfbMBbTCslzIpn93KvvsDL
For Maya (youtube url):
https://www.youtube.com/watch?v=VuEp1re-yp8&list=PLgziRuEKkEekj1VVZQ-tMaBT1STygcglI
]]>